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Why the "Bad Ending Sequence" in Games Can Be a Good Thing
By @6dml5dgyvf
I still remember the first time I triggered a bad ending in a game. I was playing a story-driven RPG, and I had made a series of choices I thought were clever. I was trying to maximize my loot and keep all my party members alive. When the credits rolled, the screen went dark, and a somber monologue began. My character was alone, the world was in ruins, and the music was a minor-key dirge. I sat there, controller in hand, feeling a mix of frustration and awe. That moment taug
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